InFlux is a mysterious puzzle game made with Unreal Engine. You play as a metal sphere that falls from the sky and you roll through beautiful outdoor scenery in order to reach large glass puzzle cubes. Within these surreal cubes you have to use the attract/repel function to roll other spheres into their accordingly colored boxes. Only this way will you progress into the next scenic location.


The increase in difficulty is at a fair pace in this game. What I found most frustrating was using the attract/repel forces of the sphere to move other spheres into their matching colored boxes. It took a lot of precision for me to get other spheres to be stationary since they would always move slowly once set into motion. This would occasionally roll the spheres off of platforms, making me retry what seemed easy, but is actually tough. Luckily controller compatibility works for those who don’t enjoy playing with a keyboard, especially when having to be precise.


In order to enter a large glass cube, you, the metallic sphere must collect orbs in the nature and deposit them by the cube’s entrance. The only problem I saw with this is the feel of repetitiveness. A variety of nature would definitely give the game more diversity. However, the sci-fi looking glass cubes combined with realistic nature compensate to some extend for the lack of setting variation.


The most challenging part about InFlux is getting other spheres into their matching boxes. You have to consider buttons that turn the glass cubes, alongside lifts and springs that are of aid to you when working to complete the puzzles. If you enjoy a challenge, this game is for you.

A creative game worth playing if you enjoy the combination of scenery and puzzle.
6.7Overall Score
Reader Rating: (3 Votes)

About The Author

Andrew Ehrensperger

I'm Andrew, a Russian-Canadian dude living in Switzerland. I enjoy playing video games (obviously :P) and writing. I speak English, Russian, German, and I'm learning Spanish. My first console was either the GameCube or the Xbox. Both of them are terrific, but now I'm more of a PC gamer. I don't have a favorite game, but I spent over 2500 hours playing Garry's Mod and almost my entire childhood playing TimeSplitters: Future Perfect.