What was your inspiration for making Chicken Assassin – Master of Humiliation? One day me and my brother (main artist) sit down and just threw fun ideas around, some could say we did brainstorming haha. We wanted to craft a new game since it was a long time since our previous game (Goblin Treasure Hunt). And together with the programmer we came up with this crazy character- huge muscular badass chicken. The whole game design is inspired form 80s and 90s action movies plus combination of old American cartoon characters. How did Mean McAllister (the chicken) earn his Master of Humiliation title? He’s the definition of pure bad-assnes. He’s a chicken but he humiliates any human and monster he’s facing in the journey, thus the name Master of Humiliation. What kinds of features are unlockable throughout the game? At level 10 player will unlock Black Market feature, where he can sell items for large amount of souls and some extra EXP. Player will also be able to visit wardrobe, and after unlocking various cosmetic items he can dress McAllister just the way he wants. We also plan to add challenging Boss Raid missions and work on different combat mechanics. And lastly the upgrades in the demo version are just a small portion of what we have planned! Who are the enemies in the game? Is there always one primary target for assassination? The main villain of the game is Dr Spritzel. He has kidnapped McAllister’s beloved woman. So player must face various enemies throughout the world in order to save her. What are you enjoying about developing Chicken Assassin – Master of Humiliation? Our team has been enjoying the whole process of development. Starting from the funny characters, unique world locations till the fast phased combat. Where do you see your studio and game in one year? Chicken Assassin has been greenlit few days ago, so now we’re working hard on the game every day. We plan to launch Chicken Assassin on steam this summer so we’re looking forward to see our fans play the game, make even more cool gameplay videos and maybe even livestream the game. 🙂 So far our team hasn’t discussed any future projects yet, but I’ve always dreamed of creating an MMORPG game. About OliverOliver SreviloI'm Oliver, main game designer from Oneshark.