Freedom Fighters Featured

Freedom Fighters

Freedom Fighters is a game made up more of nuance than direct in-your-face mechanics. Taking place in an alternate history timeline where Russia dropped the nuke that ended World War II and proceeded to...

Until Dawn

I missed the early 90's survival horror trend due to the simple fact that I wasn't born at the time. My first introduction to horror was through Resident Evil 4 and it spawned a lifelong love of horror games...
Planet Nomads Featured

Daniel Maslovsky

How long have you been making games? Craneballs was started 9 years ago by three friends, the team was growing with every game released, until we reached twenty team members in 2012, a number on...

Resident Evil 4

Resident Evil 4 is one of my favorite games of all time and my first experience with the game still sticks out as one of my favorite gaming memories. I couldn't have been more than 10 or 11 years old at the...
Gone with the Demon Featured

Seong-Kyo Jeong

What was your inspiration for making Gone with the Demon? I love action games like Ninja Gaiden or D&D Shadow over Mystara. I also love the sense of immersion that the first-person genre gives. I...
Highway to Hell Featured

Jaison Robson

What was your inspiration for making Highway to Hell? First of all, I'm making this game with my friend Sanefuzi, developer as well, therefore, we both have different inspirations that will serve as a...

Rainbow Six Siege

I've been playing tactical shooters since the days of the early versions of the Counter-Strike mod. They have consistently been some of my favorite games throughout the years. So naturally this included a fair...
Mad Snowboarding wolf

Denis Lapiner

What was your inspiration for making Mad Snowboarding? I love to skateboard and to snowboard. I have already made a skateboarding game, so I thought it's time for a snowboarding game. Are there...
LILT Featured

Pedro Horta de Oliveira

What was your inspiration for making LILT? I find movement to be an often undervalued part of video games and usually enjoy it when more uncommon movement mechanics are in place that allow one to do...